![]() The door that couldn't be opened (the one with the poster next to it.) InĬase you've forgetten, follow the path outside the three-doors, up the steps,ĭown and left. When done, go back so you're back in the three-door room and make your way to Head into door C (where you started) and go back Leave the room and follow the pathīack to the three-door room. Now you've only got two people on your team, which makes the boss fight and He'll curse your thatĬharacter and turn him/her into a ghost so now he/she can't fight with you. Now talk to Mataro with the new main character. ![]() One (I tend to chose Carlie or Duran) and make him/her your main character. This is where you LOSE one of your team mates. Who the Hell is this? Oh, it's Mataro, the paranormal guy from Byzel. This? "DieDieDieDieDieDieDieDieDieDieDieDieDieDieDieDieDieDieDieDieDieDie?" Go into the other room and open the Captain's Log. The shelf, (starting from the left), Death, Curses and Blood. The library with a large bookshelf in front of you. Go into door A (the left-most door)įollow the path (there's only one way) and you'll eventually find yourself in So go back thereīy going down the steps to the top of the room and following the path down. Of Curses, Book of Death." What does this mean? Remember the three-door roomįrom earlier on? Remember door A? It leads to a bookshelf. It says "Book of Blood, Book of Death, Book The door on the left can't be opened (yet), but there's a Once you sleep, three monsters appearĪnd attack you. ThereĪre two doors, one on the right and one on the left. Head south and go down until you reach the T-junction. You're currently in so that you're in the three-door room and follow the path Leads a bookshelf which we'll come back to later. I'll call them A, B and C (from left to right.) C is where you came outī has two monsters (a Specter and and Zombie.) Beat them, and a Ghost willĪppear who will sell you items. Remember this place, you'll come back to it. Spirit's presence (Shade) and suggests you look around. Your leadĬharacter will get scared and the Fairy will appear. Walk to the left of the corridor and you'll hear another sound. Now, follow theseĭirections CAREFULLY, this place is worse than the Corridor of Wind! Head up the stairs and out the southern opening. You'll get that member back later on, though, so don't worry.Īnyway, one you get out of the sleeping quarters, head east and you'll hearĪ sound. You will LOSE one member of your team (you get to choose which one, though.) ![]() Saleszombies around but you need to beat the guys in the room for it. It has lots of dark monsters (Saint Saber comes in VERY handy here, if you'veĬlass changed already, which you probably haven't.) There are plenty of
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